Players will acquire new insights on science, agriculture, technology and business as they traverse across villages, towns and islands in this Caribbean expedition.
Kingston, September 3, 2020 (IICA) – Learn about the new paradigm for industry as you travel through the Bio-economy World with Lateisha Learner, a 16 year old girl from a rural community in the Caribbean. Due to the effects of climate change, the farm Lateisha grew up on has begun to suffer, and Lateisha is worrying about the future of the farm. She is determined to find a way to preserve their livelihood and embarks on a quest for knowledge and adventure to save her parents’ farm.
Journey with Lateisha as she is first introduced to the Bio-economy and must relay the information to her father to help the farm. Lateisha meets a variety of experts and intriguing characters (researchers, farmers, entrepreneurs, teachers and even robots), who share their knowledge and guide Lateisha on her adventure. Players will acquire new insights on science, agriculture, technology and business as they traverse across villages, towns and islands in this Caribbean expedition.
Player/learners earn points and prizes when they acquire information, explore the game world and undertake challenges. Each player/leaner is allotted a bio-inventory that stores all the points and prizes earned throughout the game. The more information the player gains and tasks successfully completed, the more points and prizes gained. The bio-inventory also acts as a reference library, explaining how the prizes gotten can help Lateisha’s family farm.
IICA has partnered with SchoolToonz, a multi-media company, to develop this PLAY to LEARN experience. Gamification integrates game-design elements to non-game contexts. It is an exciting way to learn, especially as we embrace online education during the COVID-19 pandemic. Players learn through engaging dialogue and appealing visuals. The bio-economy course promotes the integration of sustainable natural resource management, climate smart agriculture, and application of science and technology to solve problems, work smarter, and create new businesses. So, as you play to learn, you will ultimately LEARN to EARN. The gamified course is free for all users!
We will inform you when BIO-ECONOMY WORLD goes live, and update this page with the links to access the gamified course via the Internet or download to mobile devices.
More information:
Shauna Brandon, Rural Development Specialist at IICA